Good, J, Howland, K. and Nicholson, K. (2010) Young People’s Descriptions of Computational Rules in Role-Playing Games: An Empirical Study. Proceedings of the 2010 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), Madrid, Spain, September 21-24 2010, pp. 67-74.
Howland, K., Good, J., Nicholson, K. (2009). Language-based Support for Computational Thinking. In Proceedings of 2009 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2009), Corvallis, Oregon, USA.
Nicholson, K., Good, J., Howland, K. (2009). Concrete Thoughts on Abstraction. In Proceedings of Psychology of Programming Interest Group (PPIG 2009), pp. 38-47, Limerick, Ireland.
Howland, K., Good, J., du Boulay, B. (2008). A Game Creation Tool which Supports the Development of Writing Skills: Interface Design Considerations. In Proceedings of Narrative and Interactive Learning Environments (NILE 2008), pp. 23-29, Edinburgh, UK.
Howland, K., Good J., Robertson, J. (2007). A Learner-Centred Design Approach to Developing a Visual Language for Interactive Storytelling. In Proceedings of Sixth International Conference for Interaction Design and Children (IDC 2007), pp. 45-52, Aalborg, Denmark.
Robertson, J., & Nicholson, K. (2007). Adventure Author: A learning environment to support creative design. In M. Bekker, M. Skov, & J. Robertson (Eds.), Proceedings of the 6th International Conference on Interaction Design and Children, pp. 37-44, Aalborg, Denmark.
Howland, K., Good J., Robertson, J. (2006). Script Cards: A Visual Programming Language for Games Authoring by Young People. In Proceedings of 2006 IEEE Symposium on Visual Languages and Human-Centric Computing, pp. 181-186, Brighton, UK, September 2006
Good, J. and Robertson, J. (2006). Learning and motivational affordances in narrative-based game authoring. In the Proceedings of the 4th International Conference for Narrative and Interactive Learning Environments (NILE), pp. 37-51.
Robertson, J. and Good, J. (2006). Supporting the Development of Interactive Storytelling Skills in Teenagers. Lecture Notes in Computer Science, Volume 3942. 348 – 357.
Robertson, J. and Good, J. (2005). Story creation in virtual game worlds. Communications of the ACM, 48: 61-65.
Robertson, J. and Good, J. (2005). Adventure Author: An Authoring Tool for 3D Virtual Reality Story Construction. In the Proceedings of the AIED-05 Workshop on Narrative Learning Environments, pp. 63-69.
Robertson, J. and Good, J. (2005). Children’s Narrative Development Through Computer Game Authoring. Technology Trends 49(5). (* Awarded AECT/ Springer Theory Into Practice award, October 2006)
Good, J. and Robertson, J. (2004). A Multi-Faceted Look at Computer-Based Role-Playing Games Created by Children. In Proceedings of the 3rd International Conference for Narrative and Interactive Learning Environment (NILE), pp. 49-56.
Good, J. and Robertson, J. (2004). Computer games authored by children: a multi-perspective evaluation. In Interaction Design and Children 2004 Conference Proceedings, pp. 123-4, New York: ACM Press