Polls and quizzes can be great for increasing the interactivity of teaching sessions and encouraging student engagement. You might want to use a poll to kick off a discussion or a quiz to check students’ understanding of previous content before…
Polls and quizzes can be great for increasing the interactivity of teaching sessions and encouraging student engagement. You might want to use a poll to kick off a discussion or a quiz to check students’ understanding of previous content before…
Poll Everywhere is a fantastic polling tool licensed by the University of Sussex for use by teaching staff. It allows you to pose questions to students, but there’s much more to do then just getting students to write a short…
During the pandemic most lectures have been online – either as recordings or as live Zoom sessions. Academics noticed that the ‘chat’ facility in the latter encouraged more questions and discussion than they had experienced during in-person lectures on campus.…
This post aims to provide some quick tips and tricks to help improve student engagement during online teaching sessions. We understand that group sizes mean different things to different people, a small group in one discipline may be considered a…
The fourth annual Poll Everywhere UK User Group Event was held on Thursday 11th April 2019 at the University of Liverpool. This year’s User Group focused on the theme of ‘Increasing student engagement’ and was attended by around 60 delegates…
The TEL team recently interviewed staff at the University of Sussex from Education, Economics and Law. They spoke to us about how they have been using technology to innovate their teaching practices. The topics they spoke to use about ranged…
Gamification in education is a pedagogical approach in which elements of games are incorporated into teaching sessions and/or online delivery, with the aim of increasing student engagement. This could be achieved by introducing a competitive element (through, for example, the…