Blog Archives

Quizzes and polls in class and online

Polls and quizzes can be great for increasing the interactivity of teaching sessions and encouraging student engagement. You might want to use a poll to kick off a discussion or a quiz to check students’ understanding of previous content before

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Posted in Apps and tools, Polling tools

5 top Poll Everywhere question types

Poll Everywhere is a fantastic polling tool licensed by the University of Sussex for use by teaching staff. It allows you to pose questions to students, but there’s much more to do then just getting students to write a short

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Posted in Polling tools

Adding a ‘chat’ backchannel to in-person classes

During the pandemic most lectures have been online – either as recordings or as live Zoom sessions. Academics noticed that the ‘chat’ facility in the latter encouraged more questions and discussion than they had experienced during in-person lectures on campus.

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Posted in Apps and tools, Blended learning, Polling tools

Top tips for large and small group (online) teaching

This post aims to provide some quick tips and tricks to help improve student engagement during online teaching sessions. We understand that group sizes mean different things to different people, a small group in one discipline may be considered a

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Posted in Learning Design

Poll Everywhere UK User Group Event 2019

The fourth annual Poll Everywhere UK User Group Event was held on Thursday 11th April 2019 at the University of Liverpool. This year’s User Group focused on the theme of ‘Increasing student engagement’ and was attended by around 60 delegates

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Posted in Polling tools

Custard, empathy and the challenges of teaching: new case studies

The TEL team recently interviewed staff at the University of Sussex from Education, Economics and Law. They spoke to us about how they have been using technology to innovate their teaching practices. The topics they spoke to use about ranged

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Posted in Active learning, Case Study, Learning Technologies

Gamification using Poll Everywhere’s Segmented Responses

Gamification in education is a pedagogical approach in which elements of games are incorporated into teaching sessions and/or online delivery, with the aim of increasing student engagement. This could be achieved by introducing a competitive element (through, for example, the

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Posted in App review, Mobile learning, Polling tools

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We are the Educational Enhancement team at the University of Sussex. We publish posts each fortnight about the use of technology to support teaching and learning. Read more about us.

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