What is 360° photography? For most internet users, our first experience of 360° images has been on Facebook or YouTube. The idea of being able to move your phone and ‘look’ around a photo as if you are standing there is a…
What is 360° photography? For most internet users, our first experience of 360° images has been on Facebook or YouTube. The idea of being able to move your phone and ‘look’ around a photo as if you are standing there is a…
This week we want to introduce you to a great tool for creating interaction with videos. Video is increasingly being used in teaching and learning, from recorded lectures to short videos used as part of a Flipped Learning approach. Watching…
This week we are reviewing one of my favourite classroom tools, Kahoot! Kahoot is a free online quiz tool that enables you to design quick fun quizzes for students for use within the classroom. It can be played competitively, cooperatively,…
Over the last couple of years we have often mentioned Padlet in our blog posts* and workshops but never devoted a whole blog post to this versatile tool. As there have been some useful updates recently this seems like a…
This week we are introducing a useful tool for organising and collating interesting articles you find on the web. Pocket lets you save articles, videos or images you find online in one place. You can then access them from any of…
Sutori (previously known as HSTRY) is often thought of as a timeline tool, but Sutori ‘stories’ can be much more. With options to embed videos, sound files, create quizzes and add discussion forums it can be used by teachers and…
From Poll Everywhere to Socrative to Google Forms, there is a huge range of tools available for formative assessment both in and out of face-to-face teaching hours. These methods of formative assessment can be extremely useful to gauge students’ understanding,…
Gamification in education is a pedagogical approach in which elements of games are incorporated into teaching sessions and/or online delivery, with the aim of increasing student engagement. This could be achieved by introducing a competitive element (through, for example, the…