Gamification in education is a pedagogical approach in which elements of games are incorporated into teaching sessions and/or online delivery, with the aim of increasing student engagement. This could be achieved by introducing a competitive element (through, for example, the use of teams), by incorporating the idea that students can ‘level up’ by achieving certain milestones or aims, or by including elements of video games.

“wordle_03” flickr photo by 4RealRose https://flickr.com/photos/lalie_mslee/8270056883 shared under a Creative Commons (BY-SA) license
One way to start incorporating gamification into your teaching sessions could be to use the ‘segment responses’ option in Poll Everywhere, the student response system used at Sussex. This option allows you to pose an initial question to your students, for example ‘Which team are you in?’. Answering this question then assigns students to a certain team, so students who answered A will be assigned to Team A while students who answered B will be assigned to Team B. Poll Everywhere then tracks the responses to the questions that follow, grouping the different teams’ responses and displaying charts of the answers, introducing a competitive element between the teams which can encourage students to engage with the activity and respond to each question. Poll Everywhere have made a useful step-by-step video which takes you through the process of setting up your polls, gathering responses and generating reports. Read more ›






